This course introduces students to the necessary mathematical techniques and physical modeling principles for electronic game and simulation development. Students will learn mathematical tools underlying the development of gaming software algorithms. They will use a range of software products to implement these algorithms and modeling methods.
Prerequisites
The following courses must be taken prior to this course |
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CIS 111B - Computer Science II: Object-Oriented Programming with a minimum grade of C |
Sections
See all registration dates and
deadlines
Term | Location | Sections |
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2025 Spring Semester - 15 Week Sections
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Online
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